Mostrando ítems 1-6 de 6
Social4all: Definition of specific adaptations in Web applications to improve accessibility
(Computers Standards and Interfaces, 2016-11)
Web accessibility guidelines help developers to create websites which can more easily be used by people with different limitations. The principles and techniques of accessibility focus on the suitable use of standard Web ...
Statistical analysis of a multi-objective optimization algorithm based on a model of particles with vorticity behavior
(Soft Computing, 2016-09)
In this paper, a strategy for multi-objective optimization based upon the behavior of a particle swarm with rotational and linear motion is presented. The strategy for multi-objective optimization is based upon the emulation ...
NFC and Cloud-Based Lightweight Anonymous Assessment Mobile Intelligent Information System for Higher Education and Recruitment Competitions
(Mobile Networks & Applications, 2016-04)
The lack of anonymity when being examined is a problem for students and teachers alike. So far, student identification in examination processes consists in a physical mark that unmistakably represents the student. New ...
Comparison of neural network topologies for the classification of frogs by their songs
(Soft Computing, 2016-07)
At present the capture and recognition of sounds from different animal species have great value in making biological and environmental research in certain areas affected by humans. In this paper, two topologies for five ...
Fuzzy system to adapt web voice interfaces dynamically in a vehicle sensor tracking application definition
(Soft Computing, 2016-08)
The Vitruvius platform is focused on vehicles and the possibility of working with their multiple sensors, and the real-time data they can provide. With Vitruvius, users can create software applications specialized for the ...
Navigation and Visualization of Knowledge Organization Systems Using Virtual Reality Glasses
(IEEE Latin America Transactions, 2016)
The growth of virtual reality applications in recent years has facilitated the active participation of people at the level of interactivity in games, simulations and mainly entertainment aspects. In educational environments, ...