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Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
(PLOS ONE, 2022)
Background
Loot boxes are an increasingly common type of random microtransaction in videogames. There is some concern about their expansion and entailed risks, especially among adolescents. The actual prevalence of ...
Presentación: Acoso escolar y riesgos de Internet: diagnóstico, prevención e intervención
(Revista de Educación, 2022)
La victimización entre iguales es un problema educativo, social y de salud de gran relevancia. El sistema educativo y la sociedad ha avanzado en las últimas décadas en el abordaje y prevención de estas problemáticas, pero ...
Epidemiology of online sexual solicitation and interaction of minors with adults: A longitudinal study
(Child Abuse and Neglect, 2022)
Background: There have been very few longitudinal studies on online sexual solicitation and the online interaction between minors and adults. Still less evidence exists on the relationship of these problems with minors' ...
Peer victimization and aggression based on adolescence stages: an exploratory study
(Child Indicators Research, 2022)
Peer violence among adolescents raises social concern in schools due to the magnitude of the phenomenon and the associated psychological damage. Studies have shown that the prevalence of peer victimization and aggression ...
Calidad de vida relacionada con la salud en preadolescentes antes y durante el confinamiento
(Anales de Pediatria, 2022)
[Resumen no disponible]
Relación entre el rasgo de atención plena (mindfulness) y el papel de los testigos de ciberacoso entre los adolescentes
(Behavioral Psychology/ Psicologia Conductual, 2022)
The widespread use of the Internet among adolescents has led to cyberbullying. Bystanders play a vital role in sustaining and strengthening bullying. As trait mindfulness has been associated with prosocial behaviors, there ...
Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder
(Elsevier Ltd, 2022)
In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread and ...
Epidemiology of Cyber Dating Abuse Victimization in Adolescence and Its Relationship With Health-Related Quality of Life: A Longitudinal Study
(SAGE Publications Inc., 2022)
There is currently no evidence of the relationship between cyber dating abuse (CDA) and health-related quality of life (HRQoL), especially from a longitudinal perspective. The objectives were: a) to analyze the point and ...
Problematic use or addiction? A scoping review on conceptual and operational definitions of negative social networking sites use in adolescents
(Addictive Behaviors, 2022)
The aim of this study was to assess the conceptual and operational descriptions of negative social networking site (SNS) use in adolescents. A search was conducted among four databases, following the guidelines set forth ...