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Special issue on alternative reality and analytics for learning: UNESCO-UNIR LATAM 2016
(Ingeniería Solidaria, 2017-01)
One of the main challenges in modern education is to blend formal official learning with a huge variety of content provision, group discussion, self-entrepreneurship, user’s own portfolio, and long lists of possibilities ...
Implementation of the recommendation model LIME in cognitive and visual interactive tutors from PSLC
(IEEE Latin America Transactions, 2015-02)
This paper presents an application scenario of a rule-based recommender model (LIME) to a PSLC cognitive tutor analytics database. LIME is a recommendation model which provides a formative support to students, tutors and ...
To Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments
(Electronics, 2022)
Technology acceptance is essential for technology success. However, individual users are known to differ in their tendency to adopt and interact with new technologies. Among the individual differences, personality has been ...
The Application of Games to Engage Citizens in Climate Change Policy Development
(Proceedings of the 17th European Conference on Games Based Learning, 2023)
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research and Innovation project. The project will examine the emerging ways Applied Games could be used to facilitate the social ...