• Aprendizaje autorregulado y gamificación en educación superior: propuesta de un modelo de análisis 

      García Magro, Cristina; Martín Peña, María Luz (Revista Española de Pedagogía, 05/2021)
      El objetivo del presente trabajo es proponer un modelo conceptual que relacione la influencia de un contexto gamificado sobre los aspectos relacionados con la autorregulación en el aprendizaje. Si bien la literatura sobre ...
    • Comparison between Famous Game Engines and Eminent Games 

      Mishra, Prerna; Shrawankar, Urmila (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2016)
      Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about ...
    • Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art 

      González-González, Carina; Gómez del Río, Nazaret; Navarro-Adelantado, Vicente (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2018)
      There is a lack of motivation in children and adolescents to do physical exercise and at the same time a worldwide obesity epidemic. Gamification and active videogames can be used to increase the motivation of young people, ...
    • Gamification, Social Networks and Sustainable Environments 

      Silva, Fábio; Analide, Cesar; Rosa, Luís; Felgueiras, Gilberto; Pimenta, Cedric (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2013)
      Intelligent environments and ambient intelligence enabled systems provide means to gather rich information from both environments and its users. With the help of such systems, it is possible to foster communities of ambient ...
    • Platform for Improving the User Experience in the Creation of Educational Multiplayer Video Games 

      Sánchez-Canella, Fernando; Pascual-Espada, Jordán; Cid-Rico, Irene (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      Students’ motivation is one of the factors that directly affect academic performance. In recent years, teachers are looking for ways to motivate students during their training period. For example, making use of slides, ...
    • Procedural Content Generation for Real-Time Strategy Games 

      Lara-Cabrera, Raúl; Nogueira-Collazo, Mariela; Cotta, Carlos; Fernández-Leiva, Antonio J. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)i, 03/2015)
      Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. ...
    • Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach 

      Burgos, Daniel; Padilla-Zea, Natalia; Aceto, Stefania (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2019)
      Long-term unemployment is a persistent problem in Europe, following the economic crisis suffered in 2008. This situation reveals self-employment as a good option for becoming re-involved in the working life. In this context, ...