• A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching 

      Tlili, Ahmed; Hattab, Sarra; Essalmi, Fathi; Chen, Nian-Shing; Huang, Ronghuai; Kinshuk; Chang, Maiga; Burgos, Daniel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2021)
      Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational ...
    • A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games 

      Tlili, Ahmed; Chang, Maiga; Moon, Jewoong; Liu, Zhichun; Burgos, Daniel; Chen, Nian-Shing; Kinshuk (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2021)
      Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' ...
    • Comparison between Famous Game Engines and Eminent Games 

      Mishra, Prerna; Shrawankar, Urmila (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2016)
      Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about ...
    • Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study 

      Ribelles, Jose; Lopez, Angeles; Traver, V. Javier (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 05/2022)
      Positive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a ...
    • Rumour Source Detection Using Game Theory 

      Jain, Minni; Jaswani, Aman; Mehra, Ankita; Mudgal, Laqshay (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2020)
      Social networks have become a critical part of our lives as they enable us to interact with a lot of people. These networks have become the main sources for creating, sharing and also extracting information regarding various ...
    • TV Series and Social Media: Powerful Engagement Factors in Mobile Video Games 

      Saez, Yago; Mochón, Asunción; Rada, Fernando (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2018)
      The free-to-play business model has become hegemonic in the mobile video game industry, displacing the traditional paid content model that was the norm until the appearance of manufacturers’ app stores. Companies attempt ...