• A review about Smart Objects, Sensors, and Actuators 

      González García, Cristian; Meana-Llorián, Daniel; Pelayo García-Bustelo, B. Cristina; Cueva-Lovelle, Juan Manuel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2017)
      Smart Objects and the Internet of Things are two ideas which describe the future, walk together, and complement each other. Thus, the interconnection among objects can make them more intelligent or expand their intelligence ...
    • A Review of Artificial Intelligence in the Internet of Things 

      González García, Cristian; Núñez-Valdez, Edward; García-Díaz, Vicente; Pelayo García-Bustelo, B. Cristina; Cueva-Lovelle, Juan Manuel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2019)
      Humankind has the ability of learning new things automatically due to the capacities with which we were born. We simply need to have experiences, read, study… live. For these processes, we are capable of acquiring new ...
    • BILROST: Handling Actuators of the Internet of Things through Tweets on Twitter using a Domain- Specific Language 

      Meana-Llorián, Daniel; González García, Cristian; Pelayo García-Bustelo, B. Cristina; Cueva-Lovelle, Juan Manuel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2021)
      In recent years, many investigations have appeared that combine the Internet of Things and Social Networks. Some of them addressed the interconnection of objects as Social Networks interconnect people, and others addressed ...
    • Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering 

      Nuñez-Valdez, Edward Rolando; Sanjuan, Oscar; Pelayo García-Bustelo, B. Cristina; Cueva-Lovelle, Juan Manuel; Infante Hernandez, Guillermo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2013)
      The development of applications for mobile devices is a constantly growing market which and more and more enterprises support the development of applications for this kind of devices. In that sense, videogames for mobile ...
    • Modeling and Comparison Study of Modules in Open Source LMS Platforms with Cmapstool 

      Montenegro-Marin, Carlos Enrique; Cueva-Lovelle, Juan Manuel; Sanjuan, Oscar; Gaona-García, Paulo Alonso (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2010)
      This work is part of a first phase of the project “DOMAIN SPECIFIC MODELING FOR THE LEARNING OBJECTS BUILD PLATFORM-INDEPENDENT " and seeks to make a comparison between Open Source LMS to get a first approximation of common ...
    • Smart Contracts with Blockchain in the Public Sector 

      Triana Casallas, Jenny Alexandra; Cueva-Lovelle, Juan Manuel; Rodríguez Molano, José Ignacio (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2020)
      The appearance of so-called block chains or Blockchain with the promise of transforming trust and the way value is exchanged, joins the expansion of the technological capabilities of organizations to achieve higher levels ...
    • Social Voting Techniques: A Comparison of the Methods Used for Explicit Feedback in Recommendation Systems 

      Nuñez-Valdez, Edward Rolando; Cueva-Lovelle, Juan Manuel; Sanjuan, Oscar; Montenegro-Marin, Carlos Enrique; Infante Hernandez, Guillermo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2011)
      Web recommendation systems usually brings a content list to users based on previous ratings made by them to other similar contents through some social voting mean. This paper aims to present a comparison of the main ...
    • Towards a Standard-based Domain-specific Platform to Solve Machine Learning-based Problems 

      Cueva-Lovelle, Juan Manuel; García-Díaz, Vicente; Pelayo García-Bustelo, B. Cristina; Pascual-Espada, Jordán (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2015)
      Machine learning is one of the most important subfields of computer science and can be used to solve a variety of interesting artificial intelligence problems. There are different languages, framework and tools to define ...
    • Towards an Ontology to Describe the Taxonomy of Common Modules in Learning Management Systems 

      Montenegro-Marin, Carlos Enrique; Cueva-Lovelle, Juan Manuel; Sanjuan, Oscar; Nuñez-Valdez, Edward Rolando (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2011)
      This article have the objective a create ontology for "common modules in a Learning Management Systems", the steps for the build Ontology were: Determine the domain and scope of the ontology, Consider reusing existing ...