Gaming as a Medium for the Expression of Citizens' Views on Environmental Dilemmas.
Autor:
Griffiths, Dai
; Ower, Jude
; Hollins, Paul
; Garg, Anchal
Fecha:
01/03/2025Palabra clave:
Revista / editorial:
UNIRCitación:
D. Griffiths, J. Ower, P. Hollins, A. Garg. Gaming as a Medium for the Expression of Citizens' Views on Environmental Dilemmas, International Journal of Interactive Multimedia and Artificial Intelligence, vol. 9, no. 2, pp. 93-103, 2025, http://dx.doi.org/10.9781/ijimai.2025.02.006Tipo de Ítem:
articleDirección web:
https://www.ijimai.org/index.php/ijimai/article/view/263
Resumen:
The decline of traditional media and channels of communication has led to policymakers experiencing difficulty in understanding public sentiment. A case study was conducted to explore how games-based activities can be used to provide a link between citizens and policy makers. A system developed by PlanetPlay, and extended in the GREAT project, was used to embed a survey in the game SMITE. The intervention and survey questions were designed in collaboration with the United Nations Development Programme (UNDP) and the Hi-Rez game studio. The effectiveness of the infrastructure and the collaborative approach were demonstrated. The results revealed some significant differences in views on climate change between different age groups, genders, and education level. However, the data was heavily skewed towards males in the 18-35 age group, and to respondents in the United States, which limited the generalizability of the findings. It was concluded that in-game placement in collaboration with games studios is more effective than paid placement, and that a wider variety of games is needed to ensure that a study has an adequate range of respondent profiles. Finally, reflections are offered on the possible role of artificial intelligence in gathering such data.
Ficheros en el ítem
Nombre: Gaming as a Medium for the Expression of Citizens Views on Environmental Dilemmas.pdf
Tamaño: 544.4Kb
Formato: application/pdf
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
| Año |
| 2012 |
| 2013 |
| 2014 |
| 2015 |
| 2016 |
| 2017 |
| 2018 |
| 2019 |
| 2020 |
| 2021 |
| 2022 |
| 2023 |
| 2024 |
| 2025 |
| 2026 |
| Vistas |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 7 |
| Descargas |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 1 |
Ítems relacionados
Mostrando ítems relacionados por Título, autor o materia.
-
The Application of Games to Engage Citizens in Climate Change Policy Development
Hollins, Paul; Ashby, Louise; Iwendi, Celestine; McGhee, Patrick; Ower, Jude; Drachsler, Hendrik; Burgos, Daniel; Griffiths, Dai; Kieslinger, Barbara; Egenfeldt, Simon; Zachariou, Aravella (Proceedings of the 17th European Conference on Games Based Learning, 2023)This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research and Innovation project. The project will examine the emerging ways Applied Games could be used to facilitate the social ... -
Analysis of Artificial Intelligence Policies for Higher Education in Europe
Stracke, Christian M.; Griffiths, Dai; Pappa, Dimitra; Bećirović, Senad; Polz, Edda; Perla, Loredana; Di Grassi, Annamaria; Massaro, Stefania; Skenduli, Marjana Prifti; Burgos, Daniel; Punzo, Veronica; Amram, Denise; Ziouvelou, Xenia; Katsamori, Dora; Gabriel, Sonja; Nahar, Nurun; Schleiss, Johannes; Hollins, Paul (UNIR, 01/03/2025)This paper analyses 15 AI policies for higher education from eight European countries, drawn from individual universities, from consortia of universities and from government agencies. Based on an overview of current research ... -
Editor's Note
Burgos, Daniel; Oviedo, Lluis; Griffiths, Dai; Vestrucci, Andrea (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2021)Research on the relationship between computing and the meaning of human life flourishes proportionally to the increasing digitalization of our world. More and more, reflections on ethics and politics, spiritual values and ...





