• Mi Re-Unir
    Búsqueda Avanzada
    JavaScript is disabled for your browser. Some features of this site may not work without it.
    Ver ítem 
    •   Inicio
    • UNIR REVISTAS
    • Revista IJIMAI
    • 2025
    • vol. 9, nº 4, september 2025
    • Ver ítem
    •   Inicio
    • UNIR REVISTAS
    • Revista IJIMAI
    • 2025
    • vol. 9, nº 4, september 2025
    • Ver ítem

    Platform for Improving the User Experience in the Creation of Educational Multiplayer Video Games

    Autor: 
    Sánchez Canella, Fernando
    ;
    Pascual Espada, Jordán
    ;
    Cid Rico, Irene
    Fecha: 
    01/09/2025
    Palabra clave: 
    e-learning; Gamification; Multimedia; Usability; Videogame
    Revista / editorial: 
    UNIR
    Citación: 
    F. Sánchez Canella, J. Pascual Espada, I. Cid Rico. Platform for Improving the User Experience in the Creation of Educational Multiplayer Video Games, International Journal of Interactive Multimedia and Artificial Intelligence, vol. 9, no. 4, pp. 140-147, 2025, http://dx.doi.org/10.9781/ijimai.2024.03.002
    Tipo de Ítem: 
    article
    URI: 
    https://reunir.unir.net/handle/123456789/19202
    DOI: 
    https://doi.org/10.9781/ijimai.2024.03.002
    Dirección web: 
    https://www.ijimai.org/index.php/ijimai/article/view/829
    Open Access
    Resumen:
    Students’ motivation is one of the factors that directly affect academic performance. In recent years, teachers are looking for ways to motivate students during their training period. For example, making use of slides, videos, films, comics or games to increase students' motivation to improve their learning experience. Some research works have revealed that multiplayer games which include cooperation and competition, among other factors, are an extraordinary tool for enhancing students’ motivation. Current alternatives make it very complex for teachers to create multiplayer games for their students. The definition of the game requires many configurations and even technical knowledge. This research proposes a new platform that allows teachers to create multiplayer video games in a simple and fast way, improving the game creation process over current alternatives. The resulting games are also designed for to improve the student experience, and make it fun. These games do not only include trivia questions, but also use functional mechanisms from video games. The design of the generated games allows students to master the games in a short period of time during their classes.
    Mostrar el registro completo del ítem
    Ficheros en el ítem
    icon
    Nombre: Platform for Improving the User Experience in the Creation of Educational Multiplayer Video Games.pdf
    Tamaño: 362.2Kb
    Formato: application/pdf
    Ver/Abrir
    Este ítem aparece en la(s) siguiente(s) colección(es)
    • vol. 9, nº 4, september 2025

    Estadísticas de uso

    Año
    2012
    2013
    2014
    2015
    2016
    2017
    2018
    2019
    2020
    2021
    2022
    2023
    2024
    2025
    2026
    Vistas
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    4
    Descargas
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0

    Ítems relacionados

    Mostrando ítems relacionados por Título, autor o materia.

    • Platform for Improving the User Experience in the Creation of Educational Multiplayer Video Games 

      Sánchez-Canella, Fernando; Pascual-Espada, Jordán; Cid-Rico, Irene (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      Students’ motivation is one of the factors that directly affect academic performance. In recent years, teachers are looking for ways to motivate students during their training period. For example, making use of slides, ...
    • Reconstruction of High Resolution 3D Objects from Incomplete Images and 3D Information 

      Pacheco, Alexander; Bolívar, Holman; Pascual Espada, Jordán; González-Crespo, Rubén (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2014)
      To this day, digital object reconstruction is a quite complex area that requires many techniques and novel approaches, in which high-resolution 3D objects present one of the biggest challenges. There are mainly two different ...
    • Kuruma: The Vehicle Automatic Data Capture for Urban Computing Collaborative Systems 

      Cueva-Fernandez, Guillermo; Pascual Espada, Jordán; García-Díaz, Vicente; GonzalezRodriguez, Martin (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2013)
      Smartphones can provide coverage in large areas all around the world and with the availability of powerful operating systems they can become solid sensing infrastructures. In fact, static sensors are hard to deploy and ...

    Mi cuenta

    AccederRegistrar

    ¿necesitas ayuda?

    Manual de UsuarioContacto: reunir@unir.net

    Listar

    todo Re-UnirComunidades y coleccionesPor fecha de publicaciónAutoresTítulosPalabras claveTipo documentoTipo de accesoEsta colecciónPor fecha de publicaciónAutoresTítulosPalabras claveTipo documentoTipo de acceso






    Aviso Legal Política de Privacidad Política de Cookies Cláusulas legales RGPD
    © UNIR - Universidad Internacional de La Rioja
     
    Aviso Legal Política de Privacidad Política de Cookies Cláusulas legales RGPD
    © UNIR - Universidad Internacional de La Rioja