Application of Smart Contracts in Online Product Procurement
Autor:
González Vásquez, Julián David
; Montenegro-Marin, Carlos Enrique
; Gaona-García, Paulo Alonso
; Parra Fuente, Javier
Fecha:
2022Palabra clave:
Revista / editorial:
Smart Innovation, Systems and TechnologiesTipo de Ítem:
conferenceObjectResumen:
In this work, a platform for the acquisition of online products is presented, where companies finally offer merchandise, so that users can buy from the comfort of their homes, taking into account that each of the parties will ensure compliance with the service. For this, the concept of smart contract is applied, which guarantees the correct execution of the agreement during the process, this based on blockchain technology, which provides confidence in the assurance of information.
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
Año |
2012 |
2013 |
2014 |
2015 |
2016 |
2017 |
2018 |
2019 |
2020 |
2021 |
2022 |
2023 |
2024 |
Vistas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
63 |
89 |
Descargas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ítems relacionados
Mostrando ítems relacionados por Título, autor o materia.
-
Analysis of Security Mechanisms Based on Clusters IoT Environments
Montenegro-Marin, Carlos Enrique; Gaona-García, Paulo Alonso; Prieto, Juan David; Nieto Acevedo, Yuri Vanessa (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2017)Internet of things is based on sensors, communication networks and intelligence that manages the entire process and the generated data. Sensors are the senses of systems, because of this, they can be used in large quantities. ... -
Computational method for monitoring pauses exercises in office workers through a vision model
Herrera, Fabian; Niño, Rodrigo; Montenegro-Marin, Carlos Enrique; Gaona-García, Paulo Alonso; Sarría, Íñigo ; González-Crespo, Rubén (Journal of ambient intelligence and humanized computing, 2021)A sedentary routine at work can cause various muscular, skeletal or visual diseases, however these can be prevented with what is known as active pauses. This article is intended to illustrate how software can help reduce ... -
Emotional characterization of children through a learning environment using learning analytics and AR-Sandbox
Restrepo Rodríguez, Andrés Ovidio; Ariza Riaño, Maddyzeth; Gaona-García, Paulo Alonso; Montenegro-Marin, Carlos Enrique; González-Crespo, Rubén; Wu, Xing (Journal of Ambient Intelligence and Humanized Computing, 03/2020)Identifying emotions experienced by students in a learning environment contributes to measuring the impact when technologies such as augmented reality (AR) are implemented in the educational field. The most frequent methods ...