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Mostrando ítems 11-15 de 15
Euclidean Distance Distortion Based Robust and Blind Mesh Watermarking
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2016)
The three-dimensional (3D) polygonal meshes are recently widely used in several domains, which necessitate the realistic visualization of the objects. Moreover, there is an urgent need to protect the 3D data properties for ...
A Review on Block Matching Motion Estimation and Automata Theory based Approaches for Fractal Coding
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2016-12)
Fractal compression is the lossy compression technique in the field of gray/color image and video compression. It gives high compression ratio, better image quality with fast decoding time but improvement in encoding time ...
Genetic Algorithm for Restricted Maximum k-Satisfiability in the Hopfield Network
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2016-12)
The restricted Maximum k-Satisfiability MAX- kSAT is an enhanced Boolean satisfiability counterpart that has attracted numerous amount of research. Genetic algorithm has been the prominent optimization heuristic algorithm ...
Integrating Agents into a Collaborative Knowledge-based System for Business Rules Consistency Management
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2016-12)
Capitalization and reuse of expert knowledge are very important for the survival of an enterprise. This paper presents a collaborative approach that utilizes domain ontology and agents. Thanks to our knowledge formalizing ...
Intelligent e-Learning Systems: An Educational Paradigm Shift
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2016-12)
Learning is the long process of transforming information as well as experience into knowledge, skills, attitude and behaviors. To make up the wide gap between the demand of increasing higher education and comparatively ...