War memorials, between propaganda and history: Mleeta Landmark and Hezbollah
Autor:
Rey-Garcia, Pablo
; Rivas-Nieto, Pedro
; McGowan, Nadia
Fecha:
2020Palabra clave:
Revista / editorial:
Cultural TrendsTipo de Ítem:
Articulo Revista IndexadaResumen:
War memorials have been historically used as propaganda tools that facilitated the creation of a collective memory about past actions. With the rise of the society of leisure and gamification, new strategies to reach these goals seem to be developing. With this in mind we study the case of Mleeta Landmark, built in Lebanon as a theme park to commemorate Hezbollah’s role in the 2006 war against Israel. To do this, we analyse the usage, history and main characteristics of war memorials. With this information, we outline the existence of a new hybrid model in Mleeta, which combines an original family-oriented vision with the traditional memorial’s role. It possesses many museum features, such as multi-lingual guides, and those of a memorial, with abundant military elements. This convergence is a unique example of propaganda and historical recreation oriented towards the viewer and embodies the contradictions within Hezbollah itself, both a religious, political and military group.
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
Año |
2012 |
2013 |
2014 |
2015 |
2016 |
2017 |
2018 |
2019 |
2020 |
2021 |
2022 |
2023 |
2024 |
Vistas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
31 |
46 |
84 |
Descargas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ítems relacionados
Mostrando ítems relacionados por Título, autor o materia.
-
La guerra fría, la seguridad nacional y el Estado militar en Sudamérica (1959-1980)
Rivas-Nieto, Pedro; Rey-Garcia, Pablo; McGowan, Nadia (Secuencia, 2021)Este artículo tiene como objetivo principal comprender el concepto y la experiencia de la guerra fría en Sudamérica en los años sesenta y setenta del siglo xx –dado que fue en el Cono Sur en donde se desarrollaron con más ... -
New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts
López, Aída; McGowan, Nadia; Burgos, Daniel; Moreno-Ger, Pablo (Lecture Notes in Computer Science, 2023)This article describes the Compete! educational game, developed within the European Erasmus + framework, which aims to teach soft skills to higher education students to increase their employability. A participatory learning ... -
La programación de series internacionales en la televisión generalista española (1990 - 2010)
Fernández-Ramírez, Laura ; McGowan, Nadia (Estudios sobre el Mensaje Periodístico, 2020)Esta investigación presenta un análisis cuantitativo de la programación de series internacionales en las cadenas generalistas españolas entre 1990 y 2010. Describe la nacionalidad, cadena de emisión original, formatos y ...