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Human Activity Recognition in Real-Times Environments using Skeleton Joints
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2016)
In this research work, we proposed a most effective
noble approach for Human activity recognition in real-time
environments. We recognize several distinct dynamic human
activity actions using kinect. A 3D skeleton data ...
Linear Temporal Logic-based Mission Planning
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2016)
In this paper, we describe the Linear Temporal
Logic-based reactive motion planning. We address the problem of
motion planning for mobile robots, wherein the goal specification
of planning is given in complex environments. ...