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<title>vol. 2, nº 2, june 2013</title>
<link>https://reunir.unir.net/handle/123456789/9699</link>
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<pubDate>Fri, 08 Nov 2024 14:03:41 GMT</pubDate>
<dc:date>2024-11-08T14:03:41Z</dc:date>
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<title>Infected Fruit Part Detection using K-Means Clustering Segmentation Technique</title>
<link>https://reunir.unir.net/handle/123456789/9723</link>
<description>Infected Fruit Part Detection using K-Means Clustering Segmentation Technique
Dubey, Shiv Ram; Dixit, Pushkar; Singh, Nishant; Gupta, Jay Prakash
Nowadays, overseas commerce has increased drastically in many countries. Plenty fruits are imported from the other nations such as oranges, apples etc. Manual identification of defected fruit is very time consuming. This work presents a novel defect segmentation of fruits based on color features with K-means clustering unsupervised algorithm. We used color images of fruits for defect segmentation. Defect segmentation is carried out into two stages. At first, the pixels are clustered based on their color and spatial features, where the clustering process is accomplished. Then the clustered blocks are merged to a specific number of regions. Using this two step procedure, it is possible to increase the computational efficiency avoiding feature extraction for every pixel in the image of fruits. Although the color is not commonly used for defect segmentation, it produces a high discriminative power for different regions of image. This approach thus provides a feasible robust solution for defect segmentation of fruits. We have taken apple as a case study and evaluated the proposed approach using defected apples. The experimental results clarify the effectiveness of proposed approach to improve the defect segmentation quality in aspects of precision and computational time. The simulation results reveal that the proposed approach is promising.
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<title>Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering</title>
<link>https://reunir.unir.net/handle/123456789/9722</link>
<description>Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering
Nuñez-Valdez, Edward Rolando; Sanjuan, Oscar; Pelayo García-Bustelo, B. Cristina; Cueva-Lovelle, Juan Manuel; Infante Hernandez, Guillermo
The development of applications for mobile devices is a constantly growing market which and more and more enterprises support the development of applications for this kind of devices. In that sense, videogames for mobile devices have become very popular worldwide and are now part of highly profitable and competitive industry. Due to the diversity of platforms and mobile devices and the complexity of this kind of applications, the development time and the number of errors within that development process have increased. The productivity of the developers has also decreased due to the necessity of using many programming languages in the development process. One of the most popular strategies is to employ specialized people to perform the development tasks more efficiently, but this involves an increase of the costs, which makes some applications economically unviable. In this article we present the Gade4all Project, consisting in a new platform that aims to facilitate the development of videogames and entertainment software through the use of Domain Specific Languages and Model Driven Engineering. This tool makes possible for users without previous knowledge in the field of software development to create 2D videogames for multiplatform mobile devices in a simple and innovative way.
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<title>L.I.M.E. A recommendation model for informal and formal learning, engaged</title>
<link>https://reunir.unir.net/handle/123456789/9721</link>
<description>L.I.M.E. A recommendation model for informal and formal learning, engaged
Burgos, Daniel
In current eLearning models and implementations (e.g. Learning Management Systems-LMS) there is a lack of engagement between formal and informal activities. Furthermore, the online methodology focuses on a standard set of units of learning and learning objects, along with pre-defined tests, and collateral resources like, i.e. discussion fora and message wall. They miss the huge potential of learning via the interlacement of social networks, LMS and external sources. Thanks to user behaviour, user interaction, and personalised counselling by a tutor, learning performance can be improved. We design and develop an adaptation eLearning model for restricted social networks, which supports this approach. In addition, we build an eLearning module that implements this conceptual model in a real application case, and present the preliminary analysis and positive results.
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<title>Smart Indoor Positioning/Location and Navigation: A Lightweight Approach</title>
<link>https://reunir.unir.net/handle/123456789/9708</link>
<description>Smart Indoor Positioning/Location and Navigation: A Lightweight Approach
Puértolas Montañés, José Antonio; Mendoza Rodríguez, Adriana; Sanz Prieto, Iván
In this paper a new location indoor system is presented, which shows the position and orientation of the user in closed environments, as well as the optimal route to his destination through location tags. This system is called Labelee, and it makes easier the interaction between users and devices through QR code scanning or by NFC tag reading, because this technology is increasingly common in the latest smartphones. With this system, users could locate themselves into an enclosure with less interaction.
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<title>Legal Issues Concerning P2P Exchange of Educational Materials and Their Impact on E-Learning Multi-Agent Systems</title>
<link>https://reunir.unir.net/handle/123456789/9707</link>
<description>Legal Issues Concerning P2P Exchange of Educational Materials and Their Impact on E-Learning Multi-Agent Systems
Gil, Eugenio; Castillo Sanz, Andrés G
The last years have known an impressive change in the use of technologies for the sharing and dissemination of knowledge, thus affecting deeply all the traditional means used by education in all its shapes and levels. This transformation has not been fully understood by the society at large for its immense impacts and its short life. This paper describes in the question emerging from the clash of the rights to education in a wide sense and the rights derived from authorship and how that issue is affecting the design of e-learning multi-agent tools.
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<title>Open Data as a key factor for developing expert systems: a perspective from Spain</title>
<link>https://reunir.unir.net/handle/123456789/9706</link>
<description>Open Data as a key factor for developing expert systems: a perspective from Spain
Rodríguez Rojas, Luz Andrea; Cueva Lovelle, Juan Manuel; Tarazona Bermúdez, Giovanny Mauricio; Montenegro, Carlos Enrique
The open data movement is relatively new but very significant, and potentially powerful. The overall intention is to make local, regional and national data available in a form that allows for direct manipulation. This paper is based on analyzing the current context of the Open Data initiative in Spain, from its origins and concepts, the legal framework, current initiatives and challenges that must be addressed for effective reuse of public sector information.
Submitted by Administrador Re-UNIR Re-UNIR (reunir@unir.net) on 2020-01-14T13:07:17Z
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<title>Annotation and Visualization in Android: An Application for Education and Real Time Information</title>
<link>https://reunir.unir.net/handle/123456789/9705</link>
<description>Annotation and Visualization in Android: An Application for Education and Real Time Information
Barahona Neri, Renato; Millán García, Gustavo; Bolibar Barón, Holman D.
By using Augmented Reality applications, users can get more information while interacting with real objects. The popularity of the Smartphones and the ubiquity of an Internet connection within modern devices, offer the best combination for these kind of applications, which can pull content from heterogeneous sources. The goal with this work is to show the architecture and a basic implementation of a prototype for an AR application that displays information (opinions) about physical places as comments overlaid to the place left there by other users, but that also encourage in-situ content creation for collaboration. These applications can also be used in order to improve the interaction between students and physical places, getting facts, or associating quizzes to a specific location; tourism guides, promotions of products, just to mention a few.
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<title>Editor’s Note</title>
<link>https://reunir.unir.net/handle/123456789/9704</link>
<description>Editor’s Note
Pascual Espada, Jordán; González-Crespo, Rubén
The International Journal of Interactive Multimedia and Artificial Intelligence provides an interdisciplinary forum in which scientists and professionals can share their research results and report new advances on Artificial Intelligence and Interactive Multimedia techniques.&#13;
The research works presented in this issue are based on various topics of interest, among wich are included: AI for Software Engineering, Education, Computer Vision, Augmented Reality, Natural Language Understanding, Data Mining, Knowledge-Based/Expert Systems, Image Processing, Location systems, Internet of Things, Multiobjective Evolutionary Algorithms and Software architectures.
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<title>Using Rules to Adapt Applications for Business Models with High Evolutionary Rates</title>
<link>https://reunir.unir.net/handle/123456789/9703</link>
<description>Using Rules to Adapt Applications for Business Models with High Evolutionary Rates
Juan Fuente, A. A; López Pérez, B.; Infante Hernandez, Guillermo; Cases Fernández, L. J.
Nowadays, business models are in permanent evolution since the requirements belongs to a rapidly evolving world. In a context where communications all around the world travel so fast the business models need to be adapted permanently to the information the managers receive. In such world, traditional software development, needed for adapting software to changes, do not work properly since business changes need to be in exploitation in shorter times. In that situation, it is needed to go quicker from the business idea to the exploitation environment. This issue can be solved accelerating the development speed: from the expert to the customer, with no –or few, technical intervention. This paper proposes an approach to empower domain experts in developing adaptability solutions by using automated sets of production rules in a friendly way. Furthermore, a use case that implements this kind of development was used in a real problem prototype.
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<title>BPLOM: BPM Level-Oriented Methodology for Incremental Business Process Modeling and Code Generation on Mobile Platforms</title>
<link>https://reunir.unir.net/handle/123456789/9702</link>
<description>BPLOM: BPM Level-Oriented Methodology for Incremental Business Process Modeling and Code Generation on Mobile Platforms
Solís-Martínez, Jaime; García-Menéndez, Natalia; Pelayo García-Bustelo, B. Cristina; Cueva Lovelle, Juan Manuel
The requirements engineering phase is the departure point for the development process of any kind of computer application, it determines the functionality needed in the working scenario of the program. Although this is a crucial point in application development, as incorrect requirement definition leads to costly error appearance in later stages of the development process, application domain experts’ implication remains minor. In order to correct this scenario, business process modeling notations were introduced to favor business expert implication in this phase, but notation complexity prevents this participation to reach its ideal state. Hence, we promote the definition of a level oriented business process methodology, which encourages the adaptation of the modeling notation to the modeling and technical knowledge shown by the expert. This approach reduces the complexity found by domain experts and enables them to model their processes completely with a level of technical detail directly proportional to their knowledge.
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<title>Application of Multiobjective Evolutionary Techniques for Robust Portfolio Optimization</title>
<link>https://reunir.unir.net/handle/123456789/9701</link>
<description>Application of Multiobjective Evolutionary Techniques for Robust Portfolio Optimization
Garcia Rodriguez, Sandra
On December 20 of 2012 Sandra García Rodríguez defended his PhD at Carlos III of Madrid (Spain), called: “Application of Multiobjective Techniques for Robust Portfolio Optimization”. This thesis was supervised by Dr. David Quintana Montero and Dr. Inés M. Galván León. The defense was done in a publicly open presentation held at Carlos III University of Madrid. The PhD was approved, with the highest rating Cum Laude, by the examining committee: Dr. José Manuel Molina López, Dr. Antonio Gaspar Lopes da Cunha and Dr. David Camacho Fernández.
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<title>Kuruma: The Vehicle Automatic Data Capture for Urban Computing Collaborative Systems</title>
<link>https://reunir.unir.net/handle/123456789/9700</link>
<description>Kuruma: The Vehicle Automatic Data Capture for Urban Computing Collaborative Systems
Cueva-Fernandez, Guillermo; Pascual Espada, Jordán; García-Díaz, Vicente; GonzalezRodriguez, Martin
Smartphones can provide coverage in large areas all around the world and with the availability of powerful operating systems they can become solid sensing infrastructures. In fact, static sensors are hard to deploy and maintain while modern mobile devices include many sensors that can be used to sense and benefit from collaborative communities. This project tries to improve urban computing by developing a framework able to create monitoring applications for mobile devices, focusing on obtaining the highest degree of interoperability between sensors. A prototype application has been developed to demonstrate the feasibility of creating multidisciplinary applications with several different approaches. The application developed consists of a Road Roughness Information System that measures smoothness and detects irregularities on the roads.
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