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<title>vol. 3, nº 3, june 2015</title>
<link>https://reunir.unir.net/handle/123456789/10014</link>
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<pubDate>Thu, 14 Nov 2024 20:31:28 GMT</pubDate>
<dc:date>2024-11-14T20:31:28Z</dc:date>
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<title>An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time</title>
<link>https://reunir.unir.net/handle/123456789/10153</link>
<description>An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time
Bolívar, Holman; Velandia, John Alexande; Torres, Jenny Natalia; Giménez de Ory, Elena
Nowadays, video games such as Massively&#13;
Multiplayer Online Game (MMOG) have become cultural&#13;
mediators. Mobile games contribute to a large number of&#13;
downloads and potential benefits in the applications market.&#13;
Although processing power of mobile devices increases the&#13;
bandwidth transmission, a poor network connectivity may&#13;
bottleneck Gaming as a Service (GaaS). In order to enhance&#13;
performance in digital ecosystem, processing tasks are&#13;
distributed among thin client devices and robust servers. This&#13;
research is based on the method ‘divide and rule’, that is,&#13;
volumetric surfaces are subdivided using a tree-KD of sequence&#13;
of scenes in a game, so reducing the surface into small sets of&#13;
points. Reconstruction efficiency is improved, because the search&#13;
of data is performed in local and small regions. Processes are&#13;
modeled through a finite set of states that are built using Hidden&#13;
Markov Models with domains configured by heuristics. Six test&#13;
that control the states of each heuristic, including the number of&#13;
intervals are carried out to validate the proposed model. This&#13;
validation concludes that the proposed model optimizes response&#13;
frames per second, in a sequence of interactions.
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<title>The Use of Genetic Algorithms in UV Disinfection of Drinking Water</title>
<link>https://reunir.unir.net/handle/123456789/10152</link>
<description>The Use of Genetic Algorithms in UV Disinfection of Drinking Water
Zaldaña, Hugo R.; Castañeda, Emerson
In order to have drinking water, some countries&#13;
have to use chlorine. It is use cause is effective and it’s cheap. An&#13;
alternative to this process is the UV disinfection of drinking&#13;
water. Most of the devices in the market use UV bulbs or&#13;
mercury lamps. The UV LED, which is cheaper and smaller,&#13;
allows creating new smaller devices. The main contribution of&#13;
this paper is the use of Genetic Algorithms to help design a&#13;
drinking water device with UV LEDs.
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<title>OpinAIS: An Artificial Immune System-based Framework for Opinion Mining</title>
<link>https://reunir.unir.net/handle/123456789/10151</link>
<description>OpinAIS: An Artificial Immune System-based Framework for Opinion Mining
Baldominos, Alejandro; Luis Mingueza, Nerea; García del Pozo, Mª Cristina
This paper proposes the design of an evolutionary&#13;
algorithm for building classifiers specifically aimed towards&#13;
performing classification and sentiment analysis over texts.&#13;
Moreover, it has properties taken from Artificial Immune&#13;
Systems, as it tries to resemble biological systems since they are&#13;
able to discriminate harmful from innocuous bodies (in this case,&#13;
the analogy could be established with negative and positive texts&#13;
respectively). A framework, namely OpinAIS, is developed&#13;
around the evolutionary algorithm, which makes it possible to&#13;
distribute it as an open-source tool, which enables the scientific&#13;
community both to extend it and improve it. The framework is&#13;
evaluated with two different public datasets, the first involving&#13;
voting records for the US Congress and the second consisting in a&#13;
Twitter corpus with tweets about different technology brands,&#13;
which can be polarized either towards positive or negative&#13;
feelings; comparing the results with alternative machine learning&#13;
techniques and concluding with encouraging results.&#13;
Additionally, as the framework is publicly available for&#13;
download, researchers can replicate the experiments from this&#13;
paper or propose new ones.
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<title>Using Local Grammar for Entity Extraction from Clinical Reports</title>
<link>https://reunir.unir.net/handle/123456789/10147</link>
<description>Using Local Grammar for Entity Extraction from Clinical Reports
Ghoulam, Aicha; Barigou, Fatiha; Belalem, Ghalem; Meziane, Farid
Information Extraction (IE) is a natural language processing (NLP) task whose aim is to analyze texts written in natural language to extract structured and useful information such as named entities and semantic relations linking these entities. Information extraction is an important task for many applications such as bio-medical literature mining, customer care, community websites, and personal information management. The increasing information available in patient clinical reports is difficult to access. As it is often in an unstructured text form, doctors need tools to enable them access to this information and the ability to search it. Hence, a system for extracting this information in a structured form can benefits healthcare professionals. The work presented in this paper uses a local grammar approach to extract medical named entities from French patient clinical reports. Experimental results show that the proposed approach achieved an F-Measure of 90. 06%.
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<title>A 3D Visual Interface for Critiquing-based Recommenders: Architecture and Interaction</title>
<link>https://reunir.unir.net/handle/123456789/10146</link>
<description>A 3D Visual Interface for Critiquing-based Recommenders: Architecture and Interaction
Contreras, David; Salamó, Maria; Rodríguez, Inmaculada; Puig, Anna
Nowadays e-commerce websites offer users such a&#13;
huge amount of products, which far from facilitating the buying&#13;
process, actually make it more difficult. Hence, recommenders,&#13;
which learn from users’ preferences, are consolidating as&#13;
valuable instruments to enhance the buying process in the 2D&#13;
Web. Indeed, 3D virtual environments are an alternative&#13;
interface for recommenders. They provide the user with an&#13;
immersive 3D social experience, enabling a richer visualisation&#13;
and increasing the interaction possibilities with other users and&#13;
with the recommender. In this paper, we focus on a novel&#13;
framework to tightly integrate interactive recommendation&#13;
systems in a 3D virtual environment. Specifically, we propose to&#13;
integrate a Collaborative Conversational Recommender (CCR)&#13;
in a 3D social virtual world. Our CCR Framework defines three&#13;
layers: the user interaction layer (3D Collaborative Space Client),&#13;
the communication layer (3D Collaborative Space Server), and&#13;
the recommendation layer (Collaborative Conversational&#13;
Recommender). Additionally, we evaluate the framework based&#13;
on several usability criteria such as learnability, perceived&#13;
efficiency and effectiveness. Results demonstrate that users&#13;
positively valued the experience.
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<title>Recognizing Human Activities Based on Wearable Inertial Measurements - Methods and Applications</title>
<link>https://reunir.unir.net/handle/123456789/10086</link>
<description>Recognizing Human Activities Based on Wearable Inertial Measurements - Methods and Applications
Siirtola, Pekka
On April 10 of 2015 Pekka Siirtola defended his PhD thesis, called “Recognizing Human Activities Based on Wearable Inertial Measurements - Methods and Applications” [1]. The thesis was supervised by Professor Juha Röning and pre-eximined by Associate Professors Ulf Johansson from University of Borås, Sweden, and Daniel Roggen from University of Sussex, United Kingdom. Pekka Siirtola successfully defended his thesis against his opponent Professor Barbara Hammer from University of Bielefeld, Germany. This publicly open defence was held in Auditorium TS101 at University of Oulu, Finland.
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<title>Variation of the Heartbeat and Activity as an Indicator of Drowsiness at the Wheel Using a Smartwatch</title>
<link>https://reunir.unir.net/handle/123456789/10019</link>
<description>Variation of the Heartbeat and Activity as an Indicator of Drowsiness at the Wheel Using a Smartwatch
Ríos Aguilar, Sergio; Miguel Merino, José Luis; Millán Sánchez, Andrés; Sánchez Valdivieso, Álvaro
Sleepiness is one of the first causal factors of accidents. An estimated 10-30% of road deaths are related to fatigue driving. A large number of research studies have been conducted to reduce the risk of accidents while driving. Many of these studies are based on the detection of biological signals by drowsiness/sleepiness. The activity of the autonomic nervous system (ANS) presented alterations during different physical states such as stress or sleepiness. This activity is measured by ECG (electroencephalogram) and, in different studies, it can be measured with the variation of the heart beat (HRV-Heart Rate Variability) in order to analyze it and then detect drowsiness/sleepiness in drivers. The main advantage is that HRV can be performed using non invasive and uncomfortable means compared to EEG sensors. New Wearables technologies are capable of measuring the heart beat and, further, using other sensors like Accelerometer and Gyroscope, embedded on a simple clock allow us to monitor the physical activity of the user. Our main goal is to use the pulsations measurements in conjunction with the physical activity for the detection of driver drowsiness/sleepiness in advance in order to prevent accidents derived from fatigue.
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<title>Formalization of Event Perception and Event Appraisal Process</title>
<link>https://reunir.unir.net/handle/123456789/10018</link>
<description>Formalization of Event Perception and Event Appraisal Process
Jain, Shikha; Asawa, Krishna
Integration of emotion in a virtual agent is a topic of research to depict human-like behavior in a simulated environment. For the last few decades, many researchers are working in the field of incorporating emotions in a virtual agent. In the emotion model, the behavior of an agent depends upon how the event is perceived by the agent with respect to the goal. Hence, perception of the event while considering the past experience, importance of event towards achieving goal, agent’s own capabilities and resources is an important process which directly influences the decision making and action selection. The proposed models, till date, are either too complex to adapt or are using a very few parameters to describe the event. So, in this paper, we propose an extension of perception process in an existing emotion model, EMIA and suggest the formalization of event perception and appraisal processes to make it adaptable. This has been carried out using five parameters for event description along-with fuzzy logic which makes the process more effective yet simple.
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<title>Security Framework for Agent-Based Cloud Computing</title>
<link>https://reunir.unir.net/handle/123456789/10017</link>
<description>Security Framework for Agent-Based Cloud Computing
Venkateshwaran, K.; Malviya, Anu; Dikshit, Utkarsha; Venkatesan, S.
Agent can play a key role in bringing suitable cloud services to the customer based on their requirements. In agent based cloud computing, agent does negotiation, coordination, cooperation and collaboration on behalf of the customer to make the decisions in efficient manner. However the agent based cloud computing have some security issues like (a.) addition of malicious agent in the cloud environment which could demolish the process by attacking other agents, (b.) denial of service by creating flooding attacks on other involved agents. (c.) Some of the exceptions in the agent interaction protocol such as Not-Understood and Cancel_Meta protocol can be misused and may lead to terminating the connection of all the other agents participating in the negotiating services. Also, this paper proposes algorithms to solve these issues to ensure that there will be no intervention of any malicious activities during the agent interaction.
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<title>Swift vs. Objective-C: A New Programming Language</title>
<link>https://reunir.unir.net/handle/123456789/10016</link>
<description>Swift vs. Objective-C: A New Programming Language
González García, Cristian; Pascual Espada, Jordán; Pelayo García-Bustelo, B. Cristina; Cueva Lovelle, Juan Manuel
The appearance of a new programming language gives the necessity to contrast its contribution with the existing programming languages to evaluate the novelties and improvements that the new programming language offers for developers. These kind of studies can show us the efficiency, improvements and useful or uselessness of the new programming languages. Also these studies can show us the good or bad properties of the existing programming languages. For these reasons, these studies allow us to know if the new programming language is offering improvements or relapses.&#13;
In this article, we compare the new programming language of Apple, Swift, with the main programming language of Apple before Swift, Objective-C. We are going to show the differences, characteristics and novelties to verify the words of Apple about Swift. With that we want to answer the next question: Is Swift a new programming language easier, more secure and quicker to develop than Objective-C?
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<title>IJIMAI Editor's Note - Vol. 3 Issue 3</title>
<link>https://reunir.unir.net/handle/123456789/10015</link>
<description>IJIMAI Editor's Note - Vol. 3 Issue 3
Montenegro-Marin, Carlos Enrique
The research works presented in this issue are based on various topics of interest, among which are included: 3D Interface, Information Extraction, Artificial immune system, Security in Cloud Computing, Genetic Algorithm, Activity recognition, 3D Render Distribution, Software visualization, Event Perception, New Programming Language, Distributed computing, MOOC environments, etc.
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<title>Semi-Automated Correction Tools for Mathematics-Based Exercises in MOOC Environments</title>
<link>https://reunir.unir.net/handle/123456789/5893</link>
<description>Semi-Automated Correction Tools for Mathematics-Based Exercises in MOOC Environments
Corbi, Alberto ; Burgos, Daniel 
Massive Open Online Courses (MOOCs) allow the participation of hundreds of students who are interested in a wide range of areas. Given the huge attainable enrollment rate, it is almost impossible to suggest complex homework to students and have it carefully corrected and reviewed by a tutor or assistant professor. In this paper, we present a software framework that aims at assisting teachers in MOOCs during correction tasks related to exercises in mathematics and topics with some degree of mathematical content. In this spirit, our proposal might suit not only maths, but also physics and technical subjects. As a test experience, we apply it to 300+ physics homework bulletins from 80+ students. Results show our solution can prove very useful in guiding assistant teachers during correction shifts and is able to mitigate the time devoted to this type of activities.
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<title>SRec and VAST: Visualizing Software with a Student-Centered Aim</title>
<link>https://reunir.unir.net/handle/123456789/5677</link>
<description>SRec and VAST: Visualizing Software with a Student-Centered Aim
Almeida-Martínez, Francisco Javier ; Pérez-Carrasco, Antonio 
This paper reviews software visualization focused on the educational environment. Software visualization is a very wide study field, so we have focused on two areas: recursion visualization and parsers' visualization. The paper contains a retrospective about what has been made on it, what lacks we have found and the solution provided by the authors: SRec and VAST, two software tools trying to make a significant difference between them and the software made before.
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<title>A Quantitative Justification to Dynamic Partial Replication of Web Contents through an Agent Architecture</title>
<link>https://reunir.unir.net/handle/123456789/5676</link>
<description>A Quantitative Justification to Dynamic Partial Replication of Web Contents through an Agent Architecture
Torres-Franco, Enrique; García, José Daniel; Sanjuán Martínez, Óscar; Joyanes Aguilar, Luis; González-Crespo, Rubén 
The most usual solution to improve the performance of a Web server is based on building a distributed architecture, where the Web server is offered from a set of nodes. The most widely distributed architecture is based on Web clusters including a Web switch. The Web switch is responsible for deciding which site's node must attend which request. When deciding where elements are stored the classical solution was to fully replicate all contents in every server node. However, partial replication may require a fraction of storage while offering the same level of reliability. In this paper we report a solution based on dynamic partial replication where the number of replicas for each file and its management is handled by an agent architecture. We compare our solution with full replication and with static partial replication both in terms of storage capacity consumption and service time. Our results show that our proposed solution provides equivalent performance with a better use of disk storage capacity.
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