• Automated playtesting in collectible card algorithms: A case study in hearthstone 

      García-Sánchez, Pablo; Tonda, Alberto; Squillero, Giovanni; Merelo, Juan Julián; Mora, Antonio M (Knowledge-Based Systems, 08/2018)
      Collectible card games have been among the most popular and profitable products of the entertainment industry since the early days of Magic: The GatheringTM in the nineties. Digital versions have also appeared, with ...