Mostrando ítems 1-11 de 11

    • A design process for balanced educational video games with collaborative activities 

      Padilla-Zea, Natalia ; Medina Medina, Nuria; Gutiérrez Vela, Francisco L; López-Arcos, José R; Paderewski-Rodríguez, Patricia; González González, Carina S (Dyna, 2015)
      The efficiency of educational video games could be improved through the use of a specific development method that allows them to keep both their educational and recreational goals and maintains their playability. Accordingly, ...
    • Designing Stories for Educational Video Games: Analysis and Evaluation 

      López-Arcos, José R; Padilla-Zea, Natalia ; Paderewski-Rodríguez, Patricia; Gutiérrez Vela, Francisco L (International Journal of Web-Based Learning and Teaching Technologies, 2017)
      The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A ...
    • Empathy and virtual agents for learning applications in symbiotic systems 

      Gil Iranzo, Rosa M; Padilla-Zea, Natalia ; Paderewski-Rodríguez, Patricia; González González, Carina S (IEEE Global Engineering Education Conference, EDUCON, 2018)
      Transparency and ethics are the key issues to improve in the future generations of bots and robots. Communication between users and bots or robots must be clear and transparent to be audited. Empathy will be a valuable ...
    • Gender design methods for engineering, responsible innovation and interaction 

      González González, Carina S; Gil Iranzo, Rosa M; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia (ACM International Conference Proceeding Series, 2018)
      Although there is a large number of studies in the literature designed to analyze the low representation of women in technology and, especially, in information technology, studies to analyze how these technologies have ...
    • Initiatives and Strategies to Encourage Women Into Engineering 

      Paderewski-Rodríguez, Patricia; García-Arenas, María Isabel; Gil-Izanzo, Rosa María; González González, Carina S; Ortigosa, Eva M; Padilla-Zea, Natalia (IEEE Revista Iberoamericana de Tecnologías del Aprendizaje, 05/2017)
      This paper deals with the problem of the small number of women who enroll in technical studies or work in technological enterprises. Although we have focused on initiatives that have been launched in Spain, we have also ...
    • Interactive narrative design for geolocated experiences 

      López-Arcos, José R; Gutiérrez Vela, Francisco L; Padilla-Zea, Natalia ; Paderewski-Rodríguez, Patricia (ACM International Conference Proceeding Series Interaccion 2016, 2016)
      Current computation paradigms allow us to interact with the technology through several devices at the same time. Virtual tools and interfaces belong to the real world. This is the reason why the number of pervasive and ...
    • Introducing an interactive story in a geolocalized experience 

      López-Arcos, José R; Gutiérrez Vela, Francisco L; Padilla-Zea, Natalia ; Paderewski-Rodríguez, Patricia; Medina Medina, Nuria (ACM International Conference Proceeding Series, Interaccion 2017, 2017)
      Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. The integration of the ...
    • Living-UGR: Una aventura gráca geolocalizada para difundir el patrimonio de la Universidad de Granada 

      Medina Medina, Nuria; Mora, Antonio M; López-Arcos, Rafael; García-Sánchez, Pablo; Gutiérrez, Francisco Luis; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia (CEUR Workshop Proceedings, 06/2016)
      El presente art´ıculo describe una aplicaci´on para dispositivos m´oviles desarrollada en el marco de un proyecto de investigaci´on cuyo objetivo es fomentar las visitas al patrimonio, tanto cultural como acad´emico y ...
    • Modelo para la integración de procesos educativos en una aventura gráfica 

      Medina Medina, Nuria; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia ; López-Arcos, Rafael; Gutiérrez Vela, Francisco L (2018)
      La aventura gráfica es un género de videojuego que expone de forma controlada un conjunto de desafíos, requiriendo para su resolución capacidad exploratoria, de predicción y toma de decisiones. Laestructura dinámica de su ...
    • PLAGER-VG: platform for managing educational multiplayer video games 

      Padilla-Zea, Natalia ; Medina Medina, Nuria; Gutiérrez Vela, Francisco L; Paderewski-Rodríguez, Patricia; Collazos, Cesar A (Multimedia Tools and Applications, 01/2018)
      Information and communication technologies, in general, and multimedia systems, in particular, are currently incorporated into the learning processes with certain normality. Furthermore, the scientific community agrees ...
    • The graphic adventure as an instrument to assist comprehensive reading 

      Medina Medina, Nuria; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia ; López-Arcos, Rafael; Gutiérrez, Francisco Luis (ACM International Conference Proceeding Series, Interaccion 2017, 09/2017)
      Video games are interactive applications aimed at entertainment that, practically since its inception, has been tested in order to exploit their properties in other areas. In this line, the educational extrapolation has ...