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A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching
Tlili, Ahmed; Hattab, Sarra; Essalmi, Fathi; Chen, Nian-Shing; Huang, Ronghuai; Kinshuk; Chang, Maiga; Burgos, Daniel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2021)Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational ... -
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games
Tlili, Ahmed; Chang, Maiga; Moon, Jewoong; Liu, Zhichun; Burgos, Daniel; Chen, Nian-Shing; Kinshuk (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2021)Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' ... -
Determinants of student performance with mobile-based assessment systems for English as a foreign language courses
Bacca-Acosta, Jorge; Fabregat, Ramón; Baldiris, Silvia ; Kinshuk; Guevara, Juan (Journal of computer assisted learning, 2022)Background Mobile-based assessment has been an active area of research in the field of mobile learning. Prior research has demonstrated that mobile-based assessment systems positively affect student performance. However, ... -
Framework for designing motivational augmented reality applications in vocational education and training
Bacca, Jorge; Baldiris, Silvia ; Fabregat, Ramón; Kinshuk (Australasian Journal of Educational Technology, 2019)One of the greatest advantages of augmented reality (AR) in education is that AR increases student motivation. Nevertheless, there is a gap between the research on student motivation in AR and the definition of frameworks ... -
How do pedagogical approaches affect the impact of augmented reality on education? A meta-analysis and research synthesis
Garzón, Juan; Kinshuk; Baldiris, Silvia ; Gutiérrez, Jaime; Pavón, Juan (Educational Research Review, 11/2020)Augmented Reality (AR) is gaining popularity in educational processes due to its recognized efficacy for teaching and learning. Many studies have identified the trends, advantages, opportunities, challenges, and impact of ... -
Insights into the factors influencing student motivation in augmented reality learning experiences in vocational education and training
Bacca, Jorge; Baldiris, Silvia ; Fabregat, Ramón; Kinshuk (Frontiers in Psychology, 08/2018)Research on Augmented Reality (AR) in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does ... -
Preface
Yang, Junfeng; Liu, Dejian; Kinshuk; Tlili, Ahmed; Chang, Maiga; Popescu, Elvira; Burgos, Daniel; Altinay, Zehra (Lecture Notes in Educational Technology, 2022)[Summary not available] -
The Evolution of Educational Game Designs From Computers to Mobile Devices: A Comprehensive Review
Tlili, Ahmed; Essalmi, Fathi; Jemni, Mohamed; Kinshuk; Chen, Nian-Shing; Huang, Ronghuai; Burgos, Daniel (Lecture Notes in Educational Technology, 2020)With the rapid growth of mobile technologies, mobile devices have become very popular and have reached a very high spread. Consequently, mobile games have started gaining an increasing attention from researchers and ...