• Applying genetic algorithms for the improvement of an autonomous fuzzy driver for simulated car racing 

      Salem, Mohammed; Mora, Antonio M (1); Merelo, Juan Julián; García-Sánchez, Pablo (Communications in Computer and Information Science, 2018)
      Games offer a suitable testbed where new methodologies and algorithms can be tested in a near-real life environment. For example, in a car driving game, using transfer learning or other techniques results can be generalized ...
    • Evolving a TORCS Modular Fuzzy Driver Using Genetic Algorithms 

      Salem, Mohammed; Mora, Antonio M (1); Merelo, Juan Julián; García-Sánchez, Pablo (Lecture Notes in Computer Science, 2018)
      This work presents an evolutionary approach to optimize the parameters of a Fuzzy-based autonomous driver for the open simulated car racing game (TORCS). Using evolutionary algorithms, we intend to optimize a modular fuzzy ...