• Modelo teórico integrado de gamificación en ambientes E-learning (E-MIGA) 

      Torres-Toukoumidis, Ángel; Romero-Rodríguez, Luis M (1); Pérez-Rodríguez, Amor; Bjork, Staffan (Revista Complutense de Educación, 2018)
      La presencia de elementos lúdicos en el contexto educativo, específicamente en la modalidad de formación E-learning, demuestra que la incorporación de la gamificación sistematiza la experiencia del usuario en base a ...
    • Technology-Based Values Teaching in Secondary Education 

      Borham Puyal, Miriam; Olmos-Miguelanez, Susana; Perochena González, Paola (1); Rodríguez Conde, Mª José (Multiculturalism in technology-based education: case studies on ict-supported approaches, 2013)
      This chapter presents a case study of the use of ICTs, and in particular the blog, in a Spanish Secondary School classroom in order to promote the teaching of values such as solidarity or tolerance. The aim was to enhance ...