• Giving a voice to the best faculty members: benefits of digital resources for the inclusion of all students in Arts and Humanities 

      Cotán, Almudena; Carballo, Rafael (1); Spinola-Elias, Yolanda (Routledge, 2021)
      This article presents the testimonies of 24 faculty members of Arts and Humanities from five Spanish universities on the use of digital technology resources and their benefits for learning and educational inclusion of ...
    • Modelo teórico integrado de gamificación en ambientes E-learning (E-MIGA) 

      Torres-Toukoumidis, Ángel; Romero-Rodríguez, Luis M (1); Pérez-Rodríguez, Amor; Bjork, Staffan (Revista Complutense de Educación, 2018)
      La presencia de elementos lúdicos en el contexto educativo, específicamente en la modalidad de formación E-learning, demuestra que la incorporación de la gamificación sistematiza la experiencia del usuario en base a ...
    • Technology-Based Values Teaching in Secondary Education 

      Borham Puyal, Miriam; Olmos-Miguelanez, Susana; Perochena González, Paola (1); Rodríguez Conde, Mª José (Multiculturalism in technology-based education: case studies on ict-supported approaches, 2013)
      This chapter presents a case study of the use of ICTs, and in particular the blog, in a Spanish Secondary School classroom in order to promote the teaching of values such as solidarity or tolerance. The aim was to enhance ...