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Annapurna expedition game: applying molecular biology tools to learn genetics
dc.contributor.author | Sole-Llussa, Anna | |
dc.contributor.author | Casanoves, Marina | |
dc.contributor.author | Salvadó-Belarta, Zoel | |
dc.contributor.author | Garcia-Vallve, Santigo | |
dc.contributor.author | Valls, Cristina | |
dc.contributor.author | Novo, Maite | |
dc.date | 2019-10-20 | |
dc.date.accessioned | 2020-01-21T08:30:46Z | |
dc.date.available | 2020-01-21T08:30:46Z | |
dc.identifier.issn | 2157-6009 | |
dc.identifier.uri | https://reunir.unir.net/handle/123456789/9732 | |
dc.description.abstract | In this paper, we present an activity called 'Annapurna Expedition' through which students should apply basic concepts of genetics to solve a worldwide pandemic disease. Players take the role of scientists, involved in a research to find out which pathogen causes this pandemic and which could be the best way to solve it. Students have the opportunity to use BLAST software as a scientific bioinformatic tool to discover the main game' enigmas. The activity uses game-based science learning methodology. This methodology incorporates multiple tools and resources, rely on learning by doing, guiding learners through a path of events and into a way of thinking. It provides students to take information from many sources and make decisions, to deduce a game's obstacles, to understand complex systems and to collaborate with other classmates. The activity has been developed for a range of audiences, including high school students and pre-service teachers. A case study has been carried out with a group of 80 primary pre-service teachers from the Universitat Rovira i Virgili (URV) in Tarragona (Spain) in order to verify whether this activity was well designed, engage students and it is satisfactorily implemented. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | Journal of Biological Education | es_ES |
dc.relation.ispartofseries | ;vol. 53, nº 5 | |
dc.relation.uri | https://www.tandfonline.com/doi/full/10.1080/00219266.2018.1501409 | es_ES |
dc.rights | restrictedAccess | es_ES |
dc.subject | genetics | es_ES |
dc.subject | BLAST tool | es_ES |
dc.subject | pre-service teaches | es_ES |
dc.subject | game-based science learning | es_ES |
dc.subject | classroom activity | es_ES |
dc.subject | JCR | es_ES |
dc.subject | Scopus | es_ES |
dc.title | Annapurna expedition game: applying molecular biology tools to learn genetics | es_ES |
dc.type | Articulo Revista Indexada | es_ES |
reunir.tag | ~ARI | es_ES |
dc.identifier.doi | https://doi.org/10.1080/00219266.2018.1501409 |
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