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Fuzzy Logic Models for Non-Programmed Decision-Making in Personnel Selection Processes Based on Gamification
(Informática, 2018)
Non-programmed decision-making is an activity that requires a number of methods to try to capture the rational behaviour of an aspirant in situations of uncertainty. Thus, there is a varied list of attributes, methods, and ...
A recommender system based on implicit feedback for selective dissemination of ebooks
(Information Sciences, 2018-10)
In this study, we describe a recommendation system for electronic books. The approach is based on implicit feedback derived from user's interaction with electronic content. User's behavior is tracked through several ...
Managing multi-criteria group decision making environments with high number of alternatives using fuzzy ontologies
(Frontiers in Artificial Intelligence and Applications, 2018)
The high amount of information that modern multi-criteria group decision making environments must handle requires the development of novel methods. These methods should be able to work with high amounts of alternatives ...